1. Feather Fall - DND 5th Edition - Wikidot
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands ...
Source: Player's Handbook
2. Ring of Feather Falling - DND 5th Edition - Wikidot
Ring, rare (requires attunement) When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
Source: Dungeon Master's Guide
3. Feather Token - DND 5th Edition - Wikidot
This small metal disk is inscribed with the image of a feather. When you fall at least 20 feet while the token is on your person, you descend 60 feet per round.
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4. Ring of Feather Falling | D&D 5th Edition on Roll20 Compendium
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5. Spells - DND 5th Edition - Wikidot
Wizard Spell List · Sorcerer Spell List · Cleric Spell List · Warlock Spell List
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6. Feather Fall | D&D 5e Wiki - Fandom
1st-level transmutation. Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends.
From Player's Handbook, page 239. 1st-level transmutation Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls Range: 60 feet Components: V, M (a small feather or a piece of down) Duration: 1 minute Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that
7. All Spells - DND 5th Edition - Wikidot
• Feather Fall • Find Familiar • Fog Cloud • Frost Fingers • Gift of Alacrity • Goodberry • Grease • Guiding Bolt. • Hail of Thorns • Healing Word • Hellish ...
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8. Bard Spell List - DND 5th Edition
Vicious Mockery · Dissonant Whispers · Tasha's Hideous Laughter · Gift of Gab
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9. Fall Damage 5e - SkullSplitter Dice
9 okt 2020 · Feather fall is a 1st level spell available to Bards, Sorcerers, and Wizards. Feather fall turns a leap off the cliff for your entire party from ...
See AlsoSummer Lei BedroomA Complete Guide for Plummeting to Your Doom So, you’ve slipped off the edge of a cliff and are plummeting to your death, we’ve all been there. Falls and great heights are some of the few things that can outright kill a player and most veteran TTRPG players can recount at least one or two characters that have met an untimely end with an inopportune slip or badly judged jump. Now that you’re falling though, is there hope? Do you have any options? How much is this going to hurt exactly? Watch as your life flashes before your eyes and we go through everything you need to know. How to Calculate Fall Damage 5e Before we get into what to do when you find yourself falling, let’s go over how fall damage actually works. To start with, here’s the raw fall damage rules from the basic rules: “A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.” So far, so good, so much damage. Fall 30 feet, take 3d6 bludgeoning damage. This means that if you get pushed out of an airship or off a mountain (anything with a several hundred foot drop), you’ll be taking the maximum of 20d6 bludgeoning damage once you finally hit the bottom. For a quick reference, that’s an average of 70 damage, with a potential minimum of 20, and maximum of 120. But that’s just a straightforward fall, this is...
10. Feather fall | Forgotten Realms Wiki - Fandom
Feather fall (also written as featherfall [13] ) was a spell that caused creatures or objects to fall slowly, like a feather.
Feather fall (also written as featherfall[13]) was a spell that caused creatures or objects to fall slowly, like a feather.[8][5][4][12] An early form of the spell had a duration and weight limit set by the experience and the power of the caster.[14] A later form of feather fall instantly changed the rate at which the target fell to an unnaturally steady rate of ten feet per second. The target of the spell was not damaged upon landing while the spell was in effect. Again the duration of the spel
11. Storm Giant | D&D 5th Edition on Roll20 Compendium
At will: detect magic, feather fall, levitate, light 3/day each: control weather, water breathing. Actions. Multiattack: The giant makes two greatsword ...
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12. Charms - DND 5th Edition - Wikidot
This charm allows you to cast the Darkvision spell as an action, no components required. Once used three times, the charm goes away. Charm of Feather Falling.
Fold
13. Feather Fall :: d20srd.org
Feather fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.
14. running jump 5e - jump calculator - ygk931.com
3 · jump 5e wikidot ... Similar spells to Jump are Longstrider (1st-level), Expeditious Retreat (1st-level), Spider Climb (2nd-level), and Feather Fall (1st-level) ...
running jump 5e|jump spell 5e : Bacolod Learn how to use magic items, spells, and abilities to cover up to 3,276 feet in one running long jump. See the detailed calculations, rules, and examples for this epic .
15. DnD 5e Multiclassing: A Practical Guide - rpgbot
... Slow Fall almost never matters and it's redundant with Feather Fall. Extra Attack, Stunning Strike, Focused Aim (Optional): Extra Attack is great, and ...
Introduction Multiclassing is a powerful tool for character optimization. While individual classes work well on their own, sometimes exploring multiple classes can add some powerful new options to a character while also allowing you to explore interesting story ideas. However, multiclassing is also complicated. Building a character already involves a large number of complicated decisions, and adding multiclassing to the mix can make the process intimidating, especially for new players. This article is written with two purposes: first, to explain multiclassing in terms that are clearer and more specific than those in the Player's Handbook; and second, to provide guidance [...]
16. Wizard Spell List - DND 5th Edition - Wikidot
DND 5th Edition. community wiki. Create account or Sign in. Toggle ... Feather Fall, Transmutation, 1 Reaction, 60 feet, 1 minute, V, M. Find Familiar ...
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17. 5e Monsters - D&D Wiki
60 ft., burrow 60 ft. Gargantuan, monstrosity, chaotic neutral. Adult Feather Dragon, 17, 30 ft., climb 30 ft., fly 100 ft. Huge ...
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18. D&D 5E – Falling Objects - Dungeon Master Assistance
23 dec 2016 · lance/spear and shield, then feather fall to negate your own damage. add fly and you could get some ridiculous height to drop from but then ...
Falling Objects Just as characters take damage when they fall more than 10 feet, so to do they take damage when they are hit by falling objects. I was using these house rules for 3rd edition and th…